A Möbius quotient, squared
Each step forms (z + c) / (z − c), then squares it. The ratio is zero at z = −c and blows up at z = c. Squaring makes −c a double zero and c a double pole, while leaving the map with rational degree two.
Infinity behaves differently here. As |z| grows, (z + c) / (z − c) approaches 1, so the next value lands near 1 however large z becomes. Huge values arise only near z = c. FractalPark treats |z| above 16 as escaped, so a “fast escape” marks a close pass by the pole, not a one-way trip to infinity.
On the Riemann sphere, the pole maps to infinity and infinity maps to 1, so the orbit remains well-defined at the singularity. A numerical renderer cannot divide by zero: when the denominator is exactly zero, the shader substitutes 0, and the next step continues from f(0) = 1. That is a computational safeguard, not another mathematical definition.

